129,076
1,238
129,076
1,238
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.1:
- Improved some collisions of the LSDWP facility in Vinewood Hills
- Added a proper ivy model to the tennis court in the back of the Michael's mansion
- Fixed the railings and the canopy of the Von Crastenburg hotel in Richman not casting shadows
- Fixed the railings and the fake interior of the apartment block in front of the Rockford Plaza not casting shadows
- Replaced a decal texture for the burnt version of the Josh's mansion with one in higher resolution
- Fixed some misplaced ivy decals in the back of the Michael's mansion
- Fixed almost every parking bumper around the map not casting shadows
- Fixed the LOD of some props at the Broker Park in East Vinewood not casting shadows
- Fixed a chunk of land of the Bolingbroke Penitentiary not casting shadows
- Fixed the ladders of The Secure Unit warehouse in La Mesa not casting shadows
- Fixed a concrete wall behind the Franklin's Grove Street garage not casting shadows
- Fixed additional hedges, walls and some other parts of the map not casting shadows
- Fixed a floating dirt decal on the Palomino Freeway. Thanks to MrGTAmodsgerman for finding the error
- Fixed a floating ground decal near the Maibatsu Motors building and some clipping parts of the water stains decal on the Del Perro Beach. Thanks to Stryfaar for finding the errors
- Moved the fixes for the "prop_facgate_05_r", "prop_gate_military_01" and Mule trucks props, the minimap tile, paths and the MP map interiors scenarios to Fixes & Improvements
- Updated all 3 dlc packs and the list of fixes
- Updated "Changes.txt" with the more generic fixes, such as "fixed a missing collision in X location" or "fixed a floating prop in Y location", no longer being listed (since it's confusing having the same type of fix with the same description multiple times)
Note: the more important/big fixes will continue to be listed properly (in the changelog, fixes and credits lists) while the more generic/smaller ones will only be listed properly in the changelog and the credits list
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.1:
- Improved some collisions of the LSDWP facility in Vinewood Hills
- Added a proper ivy model to the tennis court in the back of the Michael's mansion
- Fixed the railings and the canopy of the Von Crastenburg hotel in Richman not casting shadows
- Fixed the railings and the fake interior of the apartment block in front of the Rockford Plaza not casting shadows
- Replaced a decal texture for the burnt version of the Josh's mansion with one in higher resolution
- Fixed some misplaced ivy decals in the back of the Michael's mansion
- Fixed almost every parking bumper around the map not casting shadows
- Fixed the LOD of some props at the Broker Park in East Vinewood not casting shadows
- Fixed a chunk of land of the Bolingbroke Penitentiary not casting shadows
- Fixed the ladders of The Secure Unit warehouse in La Mesa not casting shadows
- Fixed a concrete wall behind the Franklin's Grove Street garage not casting shadows
- Fixed additional hedges, walls and some other parts of the map not casting shadows
- Fixed a floating dirt decal on the Palomino Freeway. Thanks to MrGTAmodsgerman for finding the error
- Fixed a floating ground decal near the Maibatsu Motors building and some clipping parts of the water stains decal on the Del Perro Beach. Thanks to Stryfaar for finding the errors
- Moved the fixes for the "prop_facgate_05_r", "prop_gate_military_01" and Mule trucks props, the minimap tile, paths and the MP map interiors scenarios to Fixes & Improvements
- Updated all 3 dlc packs and the list of fixes
- Updated "Changes.txt" with the more generic fixes, such as "fixed a missing collision in X location" or "fixed a floating prop in Y location", no longer being listed (since it's confusing having the same type of fix with the same description multiple times)
Note: the more important/big fixes will continue to be listed properly (in the changelog, fixes and credits lists) while the more generic/smaller ones will only be listed properly in the changelog and the credits list
First Uploaded: June 24, 2019
Last Updated: December 01, 2024
Last Downloaded: 31 minutes ago
All Versions
1,538 Comments
More mods by Alex106:
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.1:
- Improved some collisions of the LSDWP facility in Vinewood Hills
- Added a proper ivy model to the tennis court in the back of the Michael's mansion
- Fixed the railings and the canopy of the Von Crastenburg hotel in Richman not casting shadows
- Fixed the railings and the fake interior of the apartment block in front of the Rockford Plaza not casting shadows
- Replaced a decal texture for the burnt version of the Josh's mansion with one in higher resolution
- Fixed some misplaced ivy decals in the back of the Michael's mansion
- Fixed almost every parking bumper around the map not casting shadows
- Fixed the LOD of some props at the Broker Park in East Vinewood not casting shadows
- Fixed a chunk of land of the Bolingbroke Penitentiary not casting shadows
- Fixed the ladders of The Secure Unit warehouse in La Mesa not casting shadows
- Fixed a concrete wall behind the Franklin's Grove Street garage not casting shadows
- Fixed additional hedges, walls and some other parts of the map not casting shadows
- Fixed a floating dirt decal on the Palomino Freeway. Thanks to MrGTAmodsgerman for finding the error
- Fixed a floating ground decal near the Maibatsu Motors building and some clipping parts of the water stains decal on the Del Perro Beach. Thanks to Stryfaar for finding the errors
- Moved the fixes for the "prop_facgate_05_r", "prop_gate_military_01" and Mule trucks props, the minimap tile, paths and the MP map interiors scenarios to Fixes & Improvements
- Updated all 3 dlc packs and the list of fixes
- Updated "Changes.txt" with the more generic fixes, such as "fixed a missing collision in X location" or "fixed a floating prop in Y location", no longer being listed (since it's confusing having the same type of fix with the same description multiple times)
Note: the more important/big fixes will continue to be listed properly (in the changelog, fixes and credits lists) while the more generic/smaller ones will only be listed properly in the changelog and the credits list
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.1:
- Improved some collisions of the LSDWP facility in Vinewood Hills
- Added a proper ivy model to the tennis court in the back of the Michael's mansion
- Fixed the railings and the canopy of the Von Crastenburg hotel in Richman not casting shadows
- Fixed the railings and the fake interior of the apartment block in front of the Rockford Plaza not casting shadows
- Replaced a decal texture for the burnt version of the Josh's mansion with one in higher resolution
- Fixed some misplaced ivy decals in the back of the Michael's mansion
- Fixed almost every parking bumper around the map not casting shadows
- Fixed the LOD of some props at the Broker Park in East Vinewood not casting shadows
- Fixed a chunk of land of the Bolingbroke Penitentiary not casting shadows
- Fixed the ladders of The Secure Unit warehouse in La Mesa not casting shadows
- Fixed a concrete wall behind the Franklin's Grove Street garage not casting shadows
- Fixed additional hedges, walls and some other parts of the map not casting shadows
- Fixed a floating dirt decal on the Palomino Freeway. Thanks to MrGTAmodsgerman for finding the error
- Fixed a floating ground decal near the Maibatsu Motors building and some clipping parts of the water stains decal on the Del Perro Beach. Thanks to Stryfaar for finding the errors
- Moved the fixes for the "prop_facgate_05_r", "prop_gate_military_01" and Mule trucks props, the minimap tile, paths and the MP map interiors scenarios to Fixes & Improvements
- Updated all 3 dlc packs and the list of fixes
- Updated "Changes.txt" with the more generic fixes, such as "fixed a missing collision in X location" or "fixed a floating prop in Y location", no longer being listed (since it's confusing having the same type of fix with the same description multiple times)
Note: the more important/big fixes will continue to be listed properly (in the changelog, fixes and credits lists) while the more generic/smaller ones will only be listed properly in the changelog and the credits list
First Uploaded: June 24, 2019
Last Updated: December 01, 2024
Last Downloaded: 31 minutes ago
I've also noticed the unneeded signs near the casino, also I'm using the low priority prop restore script so it may be related, thanks again Alex for what you're doing and sorry if I'm bothering you.
@IvoAnic
1) I checked and there's only one table. Did it happen after switching to Michael? If so, I think it's caused by a game script duplicating it for that specific switch scene, which in that case I can't fix
2) Which unneeded signs exactly?
1) Thanks for the clarification, it's a shame it can't be fixed.
2) The "Give way" signs and the "Stop" signs are located in the same place at an exit of the car park and near the two entrances of the casino.
@Alex106 Can you fix the yellow highway paddles? Rockstar broke them with the latest update. ):
https://www.youtube.com/watch?v=7YNTn9ff2Vc
@SnakeVenom33939 They broke/changed something within the code of the game, so there's nothing I can do
@Alex106 Found some errors recently, here they are.
https://imgur.com/a/nrhAXQC - "Le Chien" sign clipping with building, on the southeast side of the Rockford Mall.
https://imgur.com/a/2x2U1oQ - Flickering texture on tile next to Maze Bank Arena.
https://imgur.com/a/vg5S4Sj - Hedge not casting shadow near apartment building in Hawick.
https://imgur.com/a/0u1vDkv - Two metal covers use dirt collision, with one having visible grass coming from it, right next to Tequi-la-la.
@Alex106 Parking lot at the observatory, the pavement crack layer is like 4-6 inches above the ground. You can see the cracks at the same height as the tire rim in this photo. https://i.imgur.com/f4kgYdZ.png
Hey is there any way to uninstall mp map collisions fixes because for some reason I installed it using openiv not knowing the description for it that if you have a custom dlc thing it'll crash your game (which it did btw)
So i'm wondering how can I uninstall it without wiping my mods folder and reinstalling every single mod that I have for this game
@Arrta_Myrdhyn It seems slightly complicated to fix, but I'll try
@cover3 No, unfortunately it's not possible to uninstall it.
BTW, the crash doesn't happen by having those files and a custom dlc pack installed together (there was a problem in the past where loading the collisions from the mpmapfixes pack would make the game crash, which is why they're part of the OIV package)
Man that is so unfortunate I really have to reinstall everything bro including your mod thanks for responding though i'll keep in mind not to install the mp map collisions thing again
Is there any possibility that this mods prevents the Cayo Perico mixes for FlyLo FM and Worldwide FM from working in singleplayer?
I know that Simple Trainer (https://www.gta5-mods.com/scripts/simple-trainer-for-gtav) allows Kult FM, Music Locker, Motomami, Blonded and so on to function, but no matter what I try I simply cannot get these Cayo Perico mixes to work.
I doubt Map Fixes mod has anything to do with this, but I am at my wits end and am trying anything I can to figure this out.
@Nebula666 No, the mod has nothing to do with that issue
@Alex106 All good thanks for confirming :)
I followed the installation instructions and made the necessary file modifications, but the map is not applying. Is there anything else I need to do beyond the installation process?
Does anyone know how to resolve the issue where enabling the 'Enable MP Maps' feature in the GTA 5 Simple Trainer causes an error and renders the trainer non-functional?
@Alex106 Did you get rid of scaleform_generic.rpf in the "spmapfixes" dlc which contained the minimap_1_1.ytd and minimap_sea_1_1.ytd? I was just about to delete those two files as I always do when you make an update since I got the 16K Satellite Map installed but, didn't see those files in this new update.
@5013719 No, no other steps are required
@JAM102970 I moved those files to Fixes & Improvements
https://www.youtube.com/watch?v=c3iqVTDXK1Y Hey you should check this video.
How do I know if this mod is working?
Made my game crash and made me remove the whole mods folder. Awesome.