Friday Nigth Dance Anim - Yakuza 0 (YCD FILE) 2.0 Version
387
12
387
12
This is my first mod for gta 5, it has a bug at the end of the animation but it's very good, when the bug is fixed, version 2.0 will come out, this animation is about a famous dance from the video game yakuza 0 directly ported to gta 5.
INSTALLATION
When downloading, inside the zip you will have the YCD file, animation file inside gta v.
STEP 1 - IMPORTING THE YCD -
You will have to import the file in an animation path, (preferably in a DLC animation folder, they usually bring few animations and it is less work)
Example of a path where you can import the animation: GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/x64/anim/ingame/clip_anim@rpf
STEP 2 - EDITING CLIP_SETS FILE -
Once you have chosen the DLC folder with which you will decide to work, continue to edit the parameters with which gta 5 works and read how many animations there are in each rpf, clip_sets.xml, the path to access in this file is:
GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/common/data/anim/clip_sets
Now with Open IV activate the edit mode, then you will have to open the file where you will find a list of commands, do not touch anything, go to the last part of the text and
enter the commands that come in the .zip file, in the .xml folder.
After that you save the changes and you will have the animation ready within the game, to be able to visualize it I recommend the MENYOO modification
Here a video of the mod
https://www.youtube.com/watch?v=SZmF6Abscgs
INSTALLATION
When downloading, inside the zip you will have the YCD file, animation file inside gta v.
STEP 1 - IMPORTING THE YCD -
You will have to import the file in an animation path, (preferably in a DLC animation folder, they usually bring few animations and it is less work)
Example of a path where you can import the animation: GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/x64/anim/ingame/clip_anim@rpf
STEP 2 - EDITING CLIP_SETS FILE -
Once you have chosen the DLC folder with which you will decide to work, continue to edit the parameters with which gta 5 works and read how many animations there are in each rpf, clip_sets.xml, the path to access in this file is:
GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/common/data/anim/clip_sets
Now with Open IV activate the edit mode, then you will have to open the file where you will find a list of commands, do not touch anything, go to the last part of the text and
enter the commands that come in the .zip file, in the .xml folder.
After that you save the changes and you will have the animation ready within the game, to be able to visualize it I recommend the MENYOO modification
Here a video of the mod
https://www.youtube.com/watch?v=SZmF6Abscgs
First Uploaded: December 20, 2022
Last Updated: December 21, 2022
Last Downloaded: 3 days ago
5 Comments
This is my first mod for gta 5, it has a bug at the end of the animation but it's very good, when the bug is fixed, version 2.0 will come out, this animation is about a famous dance from the video game yakuza 0 directly ported to gta 5.
INSTALLATION
When downloading, inside the zip you will have the YCD file, animation file inside gta v.
STEP 1 - IMPORTING THE YCD -
You will have to import the file in an animation path, (preferably in a DLC animation folder, they usually bring few animations and it is less work)
Example of a path where you can import the animation: GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/x64/anim/ingame/clip_anim@rpf
STEP 2 - EDITING CLIP_SETS FILE -
Once you have chosen the DLC folder with which you will decide to work, continue to edit the parameters with which gta 5 works and read how many animations there are in each rpf, clip_sets.xml, the path to access in this file is:
GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/common/data/anim/clip_sets
Now with Open IV activate the edit mode, then you will have to open the file where you will find a list of commands, do not touch anything, go to the last part of the text and
enter the commands that come in the .zip file, in the .xml folder.
After that you save the changes and you will have the animation ready within the game, to be able to visualize it I recommend the MENYOO modification
Here a video of the mod
https://www.youtube.com/watch?v=SZmF6Abscgs
INSTALLATION
When downloading, inside the zip you will have the YCD file, animation file inside gta v.
STEP 1 - IMPORTING THE YCD -
You will have to import the file in an animation path, (preferably in a DLC animation folder, they usually bring few animations and it is less work)
Example of a path where you can import the animation: GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/x64/anim/ingame/clip_anim@rpf
STEP 2 - EDITING CLIP_SETS FILE -
Once you have chosen the DLC folder with which you will decide to work, continue to edit the parameters with which gta 5 works and read how many animations there are in each rpf, clip_sets.xml, the path to access in this file is:
GTAV/update/x64/dlcpacks/mphalloween - (or any dlc of your preference)/dlc.rpf/common/data/anim/clip_sets
Now with Open IV activate the edit mode, then you will have to open the file where you will find a list of commands, do not touch anything, go to the last part of the text and
enter the commands that come in the .zip file, in the .xml folder.
After that you save the changes and you will have the animation ready within the game, to be able to visualize it I recommend the MENYOO modification
Here a video of the mod
https://www.youtube.com/watch?v=SZmF6Abscgs
First Uploaded: December 20, 2022
Last Updated: December 21, 2022
Last Downloaded: 3 days ago
Bro just created a masterpiece,cant wait for Koi No Disco Queen dance
someone should do the default from fortnite
like a dragon
Is it possible I could get the "Dict" and "Name" like <Anim dict="mp_prison_break" name="guard_idle" /> so I can put it in Menyoo as well?
example ====>>>> <Anim dict="fix_trk_mcs2-1" name="mp_m_freemode_01_dual-1" />
so you understand how it works.
your method is not working well
you have a lot to learn with BoringNeptune