356,591
2,218
-
April 28, 2018
Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.
Disclaimer:
Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.
Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.
It might include simple side missions, but not yet.
___________________________________________
Update - 0.6b
Fixed an issue with racers never spawning. Also improved the script's intro notifications.
Update - 0.6 (Current) - Album
Towing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.
Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script
__________________
Wouldn't you like to see stuff happen? This script makes stuff happen!
More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.
It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.
This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.
Features
- Peds will now interact more with their surroundings
- Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.
- Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic
- Other vehicle improvements (Tows actually towing, air traffic, barn finds, etc).
Current Scenarios/Events
- Vehicles overtaking on the highway
- Bicycles on vehicles near Vespucci
- People interacting with parked cars
- Gang Drivebys
- Carjackers
- Racers
- Tuned cars exiting Benny's Original Motorworks
- Taxis picking up people
- Drug deals
- Peds taking (actual) photos of your car
- Emergency vehicles rushing to unknown emergencies (unrelated to you)
Planned Scenarios/Events
- Ambient Street Races
- Offroad vehicles in countryside
- People camping
- Store robberies
- Muggers
- Police activity (Raids, traffic stops, chases, prisoner transports, convoys)
Known Issues
- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)
Known Issues - Other Mods (Vehicles, population, etc)
Lively World makes heavy use of information defined by the Mods/Add-Ons it uses.
This includes:
- Ped type
- Vehicle bone positions/existence
- Vehicle names
- Vehicle classes
- Vehicle defined driver(model)
This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create it.
Add-On vehicles support
- Widebody Tempesta
- Banshee 900hybrid
- E109
- Futo JTCC
- Crowd Runner
- Elegy RZ
- Widebody Vacca
- 9F Street Runner
- Caracara SE
- Taxi Esperanto (The police version isn't supported yet, I need to code a livery-area relationship system for it)
- Declase Lentus
Most of Vanillaworks Extended's and DispatchWorks's vehicles
To be expanded in the future. If you want Lively World to use/inject specific cars you have installed, go to LivelyWorld.xml and add them there.
Other reccomended mods
- Vanillaworks Extended
- DispatchWorks
- World of Variety
- Realism Dispatch Enhanced
Any other population mods will also benefit from this script.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
Latest
ScriptHookVDotNet Latest
Changelog
Update - 0.5.5
This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now.
- Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.
It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.
Update - 0.5
This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.
An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.
It was planned to be a Halloween surprise, but... well. Late to the party.
Update - 0.4.1
This update removes a few debug notifications I left on without noticing. :P
Update - 0.4
This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.
Traffic Update - 0.3
This update adds a better traffic injector and improves existing traffic, focusing on air, water and big vehicles like trucks.
A lot of air and water based add-on vehicles are now supported by default, mostly civilian boats and planes. I'm currently working on the list below, come back in a few hours for a complete list.
You can check this new functionality by entering "lwtraffictest" as a cheat.
Gang Update
This update adds gang drivebys in gang areas.
Hunter Update
This update adds Hunters in the wilderness areas. Also, you may find animal trophies in pickups near Paleto Bay and Sandy Shores.
0.2.9
- Small hotfix regarding blackisted areas (events won't spawn in the army base or the airport)
0.2.8
- Fixed game crash (tow events fault)
- Improved Carjacker
- Added Gang Drivebys
First Uploaded: May 09, 2017
Last Updated: December 06, 2018
Last Downloaded: 2 minutes ago
All Versions
1,313 Comments
More mods by Eddlm:
Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.
Disclaimer:
Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.
Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.
It might include simple side missions, but not yet.
___________________________________________
Update - 0.6b
Fixed an issue with racers never spawning. Also improved the script's intro notifications.
Update - 0.6 (Current) - Album
Towing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.
Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script
__________________
Wouldn't you like to see stuff happen? This script makes stuff happen!
More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.
It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.
This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.
Features
- Peds will now interact more with their surroundings
- Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.
- Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic
- Other vehicle improvements (Tows actually towing, air traffic, barn finds, etc).
Current Scenarios/Events
- Vehicles overtaking on the highway
- Bicycles on vehicles near Vespucci
- People interacting with parked cars
- Gang Drivebys
- Carjackers
- Racers
- Tuned cars exiting Benny's Original Motorworks
- Taxis picking up people
- Drug deals
- Peds taking (actual) photos of your car
- Emergency vehicles rushing to unknown emergencies (unrelated to you)
Planned Scenarios/Events
- Ambient Street Races
- Offroad vehicles in countryside
- People camping
- Store robberies
- Muggers
- Police activity (Raids, traffic stops, chases, prisoner transports, convoys)
Known Issues
- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)
Known Issues - Other Mods (Vehicles, population, etc)
Lively World makes heavy use of information defined by the Mods/Add-Ons it uses.
This includes:
- Ped type
- Vehicle bone positions/existence
- Vehicle names
- Vehicle classes
- Vehicle defined driver(model)
This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create it.
Add-On vehicles support
- Widebody Tempesta
- Banshee 900hybrid
- E109
- Futo JTCC
- Crowd Runner
- Elegy RZ
- Widebody Vacca
- 9F Street Runner
- Caracara SE
- Taxi Esperanto (The police version isn't supported yet, I need to code a livery-area relationship system for it)
- Declase Lentus
Most of Vanillaworks Extended's and DispatchWorks's vehicles
To be expanded in the future. If you want Lively World to use/inject specific cars you have installed, go to LivelyWorld.xml and add them there.
Other reccomended mods
- Vanillaworks Extended
- DispatchWorks
- World of Variety
- Realism Dispatch Enhanced
Any other population mods will also benefit from this script.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
Latest
ScriptHookVDotNet Latest
Changelog
Update - 0.5.5
This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now.
- Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.
It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.
Update - 0.5
This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.
An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.
It was planned to be a Halloween surprise, but... well. Late to the party.
Update - 0.4.1
This update removes a few debug notifications I left on without noticing. :P
Update - 0.4
This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.
Traffic Update - 0.3
This update adds a better traffic injector and improves existing traffic, focusing on air, water and big vehicles like trucks.
A lot of air and water based add-on vehicles are now supported by default, mostly civilian boats and planes. I'm currently working on the list below, come back in a few hours for a complete list.
You can check this new functionality by entering "lwtraffictest" as a cheat.
Gang Update
This update adds gang drivebys in gang areas.
Hunter Update
This update adds Hunters in the wilderness areas. Also, you may find animal trophies in pickups near Paleto Bay and Sandy Shores.
0.2.9
- Small hotfix regarding blackisted areas (events won't spawn in the army base or the airport)
0.2.8
- Fixed game crash (tow events fault)
- Improved Carjacker
- Added Gang Drivebys
First Uploaded: May 09, 2017
Last Updated: December 06, 2018
Last Downloaded: 2 minutes ago
-
@TheGreatWolf14 probably since it's in the recommended mod in the description
August 04, 2024 -
So I tried to give this mod a shot and its heavily broken and interferes with RDE now. Seeing new stuff was neat but caused more issues then good.
August 05, 2024 -
can you make a boat spawner, that doesn't work here, than it only means, (adequate spawn position not found, aborting traffic spawn.) <model source="ocean" terrain="water" zone="all" timeframe="day" frecuency="1" probability="100"/> NOT WORK
August 08, 2024 -
Hi does anyone know how to disable randomly driving ambulances in the modification files?
August 11, 2024 -
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It is a great mod, adds a lot more immersion, but can't get it to work anymore on the latest nightly scripthook. It was a great mod while it lasted. Side note: when i removed is i gained around 10 fps
August 21, 2024 -
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Does seem every plane spawning just crashes
cant go more than a minute without an explosions.
Any way to disable the new plane spawns to atleast lower the frequency of plane crashes?August 30, 2024 -
bro, i hate this spawning ambulance you made
it spawns EVERYFUCKINGWHERE
and it ruined cutscene of my last mission when i took devin, this ambulance just spawned and ruined the experience with the siren
when i decided to make it not spawn in your script - it spawn anywaySeptember 08, 2024 -
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@31kbullets while i get your frustration this mod has not been updated since 2018 and the dev has retired. this wont be fixed.
September 13, 2024 -
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dang, used this mod for a couple years and I love a lot of the content and random scenarios and event sit has but I can't take the plane crashes anymore, it ruins the ambience and atmosphere completely and I'm moving on. But this mod had great potential and I'm still grateful for the fun I had with it, thank you
October 30, 2024 -
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@had_ookin Just get rid of the lines that spawns in planes in the livelyworld.xml file
November 29, 2024 -
Meant to follow up earlier, but I found and disabled 'Improved Freight' or something similar, and that seemed to finally do the trick, no more exploding planes. I'm glad since this mod just adds so much cool stuff to the world
December 15, 2024
0.6 Out!
Check the description for all details and pictures. I believe stability is much better now.
I have noticed those 2K downloads over just 4 days, that's impressive guys, thanks for your trust.