HK416 from EFT v2.1
74,238
292
74,238
292
HK416 from Escape From Tarkov
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
First Uploaded: February 09, 2022
Last Updated: March 16, 2022
Last Downloaded: 1 minute ago
77 Comments
More mods by _keegan_:
HK416 from Escape From Tarkov
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
First Uploaded: February 09, 2022
Last Updated: March 16, 2022
Last Downloaded: 1 minute ago
Add-on config thanks to trash8 https://www.gta5-mods.com/weapons/config-for-_keegan_-s-hk416-add-on#description_tab
@omerta0414 the location might've changed after the update
All of your weapon attachments scopes/grips/flashlight/supps who come in this file and the Remington 700 are absolutely fantastic !!! They fit with all gta weapons vanilla or not. Since gta modding community is lacking on attachments you should really release them as standalone version they are high quality and so perfect !!! 5.00 <3 the weapon is great too by the way but the attachments are must. finally somebody put effort on making actually good attachments AGAIN THANK YOU AND 5/5 !!!
@Chant Can't you just tell me what the name of the line is? Like is it the z=value of the "FirstPersonScopeRotationOffset"?
does any one knows why emf does not work anymore
Texture is unstable. Please tell me what to do to make it black.
i put it in the right directory and it didnt work
can you fix scope red dot mostly can not see from comp m4 (new)?
How do you install attachements? I keep repeating the same process of putting all attachments in "weapons.rpf" but it still doesn't work. Idk if it is not the right file or Idk but can someone help me?
When I installed the weapon, the weapon doesn’t appear and only shows the default one and not the new ones. Any Help?
I'm using the exps3, and I gotta say it just seems lazy as hell. It's not even aligned with the rail properly and the reticle is a solid 2 to 3 inches too high. Everything else looks good, but is it really too much work to do those things right the first time?
I'm touching up edits to the weapons.meta that align the ESPX3 perfectly and make the folded irons usable. I'll post them here.
This was a fucking bitch and a half, but not as bad as fixing the stock AK irons. Carbinerifle settings in weapons.meta are as follows:
<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0160" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="-0.0100" z="-0.0370" />
<FirstPersonScopeRotationOffset x="0.80000" y="0.0000" z="0.0000" />
@squidninja How to solve the problem? Where are the files
@_keegan_ How to solve the texture problem
@MOD000 What texture problem? Btw. That mod is no longer supported so...
The mod works perfectly fine for me right now. My only concern is that there is no option for DE PEQ. :(
Any plans to make a mod about a late varriant of Mk18 mod1?
can i ask this can install at fivem server?
HK416 F pleaaaaaaseee !!! or long version please !!!
this was the best carbine rifle mod, if you still do that stuff plz fix the textures
@capyfluffy make sure you're entering the mod for 8NG, 2NG & 3NG, if you only do 8NG it still might mess with textures. With constant updates the weapons are only in one dominant file. The way to make sure when you're doing any weapon is click search on openiv top right corner.. enter carbinerifle & it'll load every folder it is in.