UI: Hand Cursors #127164
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Reference: blender/blender#127164
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Delete Branch "Harley/blender:HandCursors"
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We are currently a bit confused regarding "hand" and "move" cursors. We
have a single define for WM_CURSOR_HAND which maps to a single ghost
cursor called GHOST_kStandardCursorMove. It is not correct to use a
"hand" to indicate move on Windows, and Mac needs a closed hand and a
pointing hand. This PR makes it so that WM_CURSOR_MOVE uses
GHOST_kStandardCursorMove, WM_CURSOR_HAND uses
GHOST_kStandardCursorHandOpen, WM_CURSOR_HAND_CLOSED uses
GHOST_kStandardCursorHandClosed, and WM_CURSOR_HAND_POINT uses
GHOST_kStandardCursorHandPoint. Although we don't use hand cursors on
Windows this adds cur files for these for completeness and testing.
On Mac this PR will just use the standard OS-supplied hand cursors for WM_CURSOR_HAND_POINT, WM_CURSOR_HAND, and WM_CURSOR_HAND_CLOSED. WM_CURSOR_MOVE will be the same cursor as WM_CURSOR_HAND (open hand).
On Windows WM_CURSOR_MOVE will use the standard "move" cursor that looks like this:
And WM_CURSOR_HAND, WM_CURSOR_HAND_POINT, and WM_CURSOR_HAND_CLOSED will show custom cursors taken from this GPL-3.0 licensed project: https://github.com/ful1e5/apple_cursor
Awesome!
Tried
WM_CURSOR_HAND_CLOSED
for docking areas and it is much nicer than the regular arrow cursor:@blender-bot build
@blender-bot build