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  • B13f45 snake shoes with the heads still attached. 2778296922

    @BurgessGaming Damn your mods are clean as hell. High quality stuff. This mod can completely replace Home Invasion mod and another house burglary mod, cant remember the name. I know you want to keep true to GTA SA mechanic but your mods need to have a little more customizing for the user and they'll be 100%

    3 days ago
  • B13f45 snake shoes with the heads still attached. 2778296922

    @MickieFinn It's all good if you can't. I was getting annoyed with all my mods together and when I was close to a car I started fixing or cleaning instead of what I wanted to do. But I just changed the distance to be closer to the car and that seems to be a lot better. Make the distance to low and it won't work.

    September 24, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    @megaz0id Hey are the dealerships loaded the whole time across the map or do they disappear a certain distance away?

    September 08, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    @WolfFire23309 Yea there's alot of options in that mod, I just know I had that mod already running when I installed this one to test it out and everything works like it should. Maybe some options dont work together but who knows which ones lol

    September 06, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    @WolfFire23309 Hey what breaks when using Gameplay Fixes and this? I use both and I see your mod doing what its supposed to do.

    September 06, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    @KassiteR I'll do more testing. I swear its coming from this mod tho lol
    And I just got a error? Today running the mod by itself, never had any problems with this mod. It said this mod flatlined, check the log.

    [05-09-2024@07:04:41] Toggling debug mode...
    [05-09-2024@07:04:41] System.ArgumentNullException: Value cannot be null.
    Parameter name: key
    at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
    at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
    at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
    at TrafficAccidentsProcessor.Process()
    at Consciousness.‪​‫‌‍‍‍‮‮‫‎‬‮‏‌‮‏‪‮‫‍‌‏‮​‮(Object , EventArgs )
    at Consciousness.‌‏‭‎‪‫‬‍‬‪​‏‮‫‫‍‬‮‏‎‍‫‏‫‮(Object , EventArgs )
    [05-09-2024@07:04:41]
    [BackupManager] Checking for backup... | initial: 8 | liveEnemyPeds.c: 7 | backupChance: 31
    [05-09-2024@07:04:41] Toggling debug mode...
    [05-09-2024@07:04:41] System.ArgumentNullException: Value cannot be null.
    Parameter name: key
    at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
    at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
    at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
    at TrafficAccidentsProcessor.Process()
    at Consciousness.‪​‫‌‍‍‍‮‮‫‎‬‮‏‌‮‏‪‮‫‍‌‏‮​‮(Object , EventArgs )
    at Consciousness.‌‏‭‎‪‫‬‍‬‪​‏‮‫‫‍‬‮‏‎‍‫‏‫‮(Object , EventArgs )
    [05-09-2024@07:04:43] |254979-BallaOrig01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
    [05-09-2024@07:04:51]
    [BackupManager] Checking for backup... | initial: 7 | liveEnemyPeds.c: 6 | backupChance: 31
    [05-09-2024@07:04:53] |254979-BallaOrig01GMY-Ballas| [Flee] Got a flee call |
    Flee Reason: NPC does not have a firearm!
    [05-09-2024@07:05:01]
    [BackupManager] Checking for backup... | initial: 6 | liveEnemyPeds.c: 2 | backupChance: 31
    [05-09-2024@07:05:03] |315395-BallaOrig01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
    [05-09-2024@07:05:03] |325123-BallaSout01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
    [05-09-2024@07:05:03] |225539-BallaEast01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
    [05-09-2024@07:05:03] |325635-BallaOrig01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
    [05-09-2024@07:05:11]
    [BackupManager] Checking for backup... | initial: 6 | liveEnemyPeds.c: 4 | backupChance: 31
    [05-09-2024@07:05:21]
    [BackupManager] Checking for backup... | initial: 6 | liveEnemyPeds.c: 2 | backupChance: 31

    Expand to read the full comment
    September 05, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    So this also works with police too? I finally got around to testing all 100+ mods I have together to see what plays nice with what and noticed the cops will also search and turn around and give up if they cant find me. You might of just fixed the all knowing police problem I have with this game lol

    September 04, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    @MickieFinn Hey sorry for keep asking for things, is it possible to add to this mod and the vehicle door opener mod like a secondary key to push? So on controller I can push X+DPad Right or something.

    September 04, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    @Skelter89 Is there a way to set this up so it remembers a certain kind of payment from a mod? I don't want it to accept every type of payment as dirty. But picking up money from a ped or every single drug deal I have to press Y/N. Can it remember like if I said Y to that type of cash flow it'll stop asking?

    September 04, 2024
  • B13f45 snake shoes with the heads still attached. 2778296922

    @Only tested out the vehicle saver part of this so far, comparing this to another mod. Can options be added like it cost money to save a vehicle and deliver it? Like Insurance type of deal. And when spawning the car, the rims were changed. Can the vehicle be saved exactly how it is when you save it?

    September 04, 2024