GGX Specular 0.91
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15 november 2024
ChangeLog:
v0.90
Initial upload
v0.91
Recover forgotten files
Use better method to convert Blinn-Phong parameter to GGX parameter
Installation:
Drag and drop the fxc files to mods\update\update2.rpf\common\shaders\win32_40_final
or to mods\update\update.rpf\common\shaders\win32_40_final
Credits:
Me - Shader Edit
Ranstar74 - RageAm
Rockstar Games - Original Shaders
Eerste Upload: 9 november 2024
Laatst bijgewerkt: 10 november 2024
Laatst Gedownload: 3 uur geleden
24 Reacties
More mods by XxxxA:
- Voetganger Configs
ChangeLog:
v0.90
Initial upload
v0.91
Recover forgotten files
Use better method to convert Blinn-Phong parameter to GGX parameter
Installation:
Drag and drop the fxc files to mods\update\update2.rpf\common\shaders\win32_40_final
or to mods\update\update.rpf\common\shaders\win32_40_final
Credits:
Me - Shader Edit
Ranstar74 - RageAm
Rockstar Games - Original Shaders
Eerste Upload: 9 november 2024
Laatst bijgewerkt: 10 november 2024
Laatst Gedownload: 3 uur geleden
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i look forward to this. Please could you add a before and after for comparison?
9 november 2024 -
@Van_Zandt what you said sounded really obvious but I had a quick look and it makes a lot more sense, cheers. Also since I can't DM you, just wanted to thank you for your Mission Row mod. I've been adding to it for a few years. I'll never release it because it's not optimised but it's brought me so much joy and it's all because of you
9 november 2024 -
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@vorn That is a binary file, you must export it as xml by CodeWalker and use https://github.com/etnlGD/HLSLDecompiler to decompile the cso files to edit fxc with VS Code, or just get some illegal things to get uncompiled fxc files
10 november 2024 -
seems pretty good
interesting what else is possible with decompiling shaders10 november 2024 -
If someone doesn't know the two effects:
⦁ Blinn-Phong is simpler and computationally less expensive, making it useful for real-time applications or less demanding visual contexts, but it can produce less realistic results.
⦁ GGX is more complex and computation-heavy but offers high-quality, physically accurate results suitable for high-end rendering applications. It's particularly effective for materials where microfacet distribution and Fresnel effects play a significant role.In modern graphics, GGX is often preferred for PBR due to its physical accuracy and visual realism, while Blinn-Phong may still be used in simpler or legacy systems.
11 november 2024 -
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@XxxxA Shaders directionalMS.fxc and directionalMS0.fxc break enbseries. More precisely, ambient occlusion, sky lighting and some other parameters stop working in enbseries.