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BerkshireMods
Berkshire
0 files liked
93 comments
5 videos
9 uploads
35 followers
33,715 downloads
  • B0e0b4

    @lilifee Hello, this isn’t for FiveM, I’ve moved away from FiveM and probably won’t make anymore scripts, only for singleplayer. However I can ask a staff member in my discord if they want to convert the code and make it work in FiveM.

    For sounds these are my custom sound packs that and not available to public as of yet.

    1 day ago
  • B0e0b4

    @jobo6ixx I can certainly look into this, but I’m a bit unsure about your request. This mod doesn’t control vehicle engine—it only checks the engine status to enable the dimming feature. Let me know if you have any additional details or specific issues!

    1 day ago
  • B0e0b4
    Pinned Comment

    V1.4.1 | What's New?

    - Fixed Hover Mode Notification: The hover mode notification will now only display when the player is in a helicopter. (Fixed Requested by @iammistahwolf)

    - Notifications (New Boolean Option): This option allows you to enable or disable notifications as per your preference.

    - Removed Notification Sounds: Notification sounds have been removed to streamline the user experience.

    2 days ago
  • B0e0b4
    Pinned Comment

    V1.2.0 | What's New?

    - Anti-Dimming Control (New Boolean Option): Added a configurable boolean option that allows players to deactivate the auto-dimming of headlights when exiting the vehicle with the engine running, giving players more control over vehicle lighting behaviour.

    - AI High Beam Behaviour Refined: Tweaked the Player & AI high beam flashing timings to more closely align with real-world driving dynamics, enhancing the authenticity of traffic interactions.

    - Enhanced & Fixed Brake Light Behaviour: Brake lights now activate when the player's speed drops below 2.5 or while holding the brake key <b>(S)</b>. This ensures more realistic lighting behaviour for vehicles. (Fixed Requested by @Ch3n)

    - Allow Auto High Beam (New Boolean Option): This option enables automatic high beam control for both player and AI vehicles, with the ability to allow or restrict the use of auto high beams for each.

    2 days ago
  • B0e0b4

    @iammistahwolf Version 1.4.1 is on the way! This update fixes the issue where the Hover Mode notification appeared in other vehicles. I will also add a new option in the INI file to enable or disable sound and notifications. Stay tuned!

    3 days ago
  • B0e0b4

    @Ch3n Hello! I just wanted to let you know that version 1.2.0 is on the way. I'll address this issue by using speed control instead of simply stopping the vehicle. Thanks for your interest—I really appreciate it!

    3 days ago
  • B0e0b4

    @conni74 Haha, I know exactly what you mean! I’ve seen so many comments like that online. Some YouTube videos even have people joking, “We had ChatGPT before GTA VI.” It’s always funny to see how people draw these comparisons. But i am glad you enjoy it, just wait for future updates especially the next one, adds more realism to the headlights

    3 days ago
  • B0e0b4

    V1.1.0 | What's New?

    - Anti-Dimming Function: Headlights will no longer dim when the player is out of the vehicle with the engine running. Requested by @Redragoon

    - AI Flashing High Beams: When the player flashes their high beams, nearby AI vehicles will now flash their high beams and beep their horn in response, mimicking real-life traffic behaviour.

    - Enhanced Configuration File: The headlight activation and deactivation times have been refined, with significant improvements made to the configuration settings for better flexibility and control.

    - Player Vehicle Brake Lights: The player's vehicle brake lights will automatically activate when the vehicle comes to a stop.

    6 days ago
  • B0e0b4

    @Redragoon

    Thank you so much for the positive feedback! I’m really glad you’re enjoying the realistic touch IntelliBeams adds to the game. I appreciate your suggestion, and I understand the desire for the headlights to remain fully bright even when you’re out of the car, as it would be more realistic for situations where you need good visibility.

    I’d be happy to add a feature that maintains the brightness of the headlights while the engine is on, even if you exit the vehicle. I’ll implement this in the next update and ensure that the headlights stay fully bright as long as the car’s engine remains running.

    Stay tuned, and thanks again for helping make IntelliBeams even better!

    6 days ago
  • B0e0b4

    @iammistahwolf Thank you for your interest in our VeloCity script! This script is designed to provide a more immersive experience by adjusting traffic flow according to time, location, and environmental conditions. The script is tailored to ensure that rural areas, such as the roads near the lighthouse, Harmony’s outskirts, and the isolated coastal paths around Paleto Bay, experience lower traffic densities. Conversely, urban areas see higher density during peak hours, with multipliers customizable via the INI configuration.

    I haven’t modified police behavior yet, but I appreciate the feedback. I'll consider looking into this feature in future updates, as it's on my list of potential enhancements once my current tasks are complete.

    9 days ago