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@bollocksfortnite Ok, now I understand what you mean, I will loook into this.
@bollocksfortnite No, This script prevents hotwiring. To start and stop the engine, you must be inside the car and press 'E', mimicking real-life vehicle functions.
@Ch3n Hello, regarding the the engine toggle I will look into this issue, I didn’t find an issue on my side. But I’ll watch out for this.
And for brake lights as stated it is Beta. So thanks for the feedback I’ll look into this. Is there a possibility you can add this in our discord I have stated in announcements a channel for IntelliBeams Bugs. Thanks
@jobo6ixx Hello, as stated in the V1.3.0 updates
Important Notice for V1.3.0: Prior to launching the game with IntelliBeams V1.3.0, we highly recommend removing the IntelliBeams.ini file located in the scripts > Code-Master-Configs directory. If you have made any customizations, please ensure you create a backup of this file. Once the game is launched, a new configuration file will be generated, allowing you to reapply your settings. Note that this backup process is only necessary for this version - future updates will automatically preserve your settings.
So basically the DLL file will create the ini file for you but if you have an previous versions of the ini please delete it, then launch the game it will make a new one.
@IDarthVaderX1 No worries all all!
@bollocksfortnite Thank you for your feedback! The script is designed to prevent hotwiring, as long as the relevant settings in the .ini file are configured correctly. By default, all the settings are enabled and should work as intended.
If you’re still experiencing issues, it’s possible that another script or mod you’re using is overriding this one. I recommend checking for conflicts with other installed scripts.
Please feel free to join our Discord, open a ticket, and share a video showing the issue so we can assist you further.
@IDarthVaderX1 Hi, thanks for reaching out! I don’t work on FiveM anymore because it stopped working on my PC. Even though everything is updated and I’m on Windows 11, it crashes every time I try to join a game.
However, I can ask one of my team members if they’d be interested in coding it. In the meantime, feel free to join our Discord for updates and news!
V1.3.0 | What's New?
- Ini File Updates: A system was introduced to prevent overwriting existing INI settings. With each update, the system now only adds new settings or deletes old settings, preserving user customizations
- Realistic Lights: Implemented real lights (Number Plate Supported at the moment).
- Engine Key Function: Introduced a new Engine Key functionality, allowing players to toggle the engine on and off using a specific keybinding editable in the ini file (e.g., E to start/stop). Adding an extra layer of realism and immersion for vehicle control. When you get into a vehicle you have to toggle engine using the EngineKey set and if AllowEngineControl is true in the ini.
- Headlight Key Functionality: A new feature has been implemented, enabling players to control vehicle headlights with the default game key, H. This allows for seamless toggling of headlights on or off during gameplay. Engine has to be on for this to work.
- Emergency Brake (Beta): Added a beta version of Emergency Brake functionality, which triggers brake light flashing when the emergency brake is activated or the player is speeding in certain conditions. This adds a more realistic emergency brake system, allowing players to use S for braking with enhanced visual feedback. Please give us feedback on this so we can improve this in future updates.
- Enhanced High Beam Flash for Players & AI: Improved flash patterns and delay settings to deliver a more realistic lighting effect.
@ilovegtahaha Hello, Both AI and player vehicles turn them on, I have noticed that this has been buggy however this will be removed in next update and it will be introduced in our new mod that's coming soon.
@Redragoon Pretty easy, just join the discord once you have find the channel that says 'create a ticket' then click support then a ticket will open.